using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class ECCameraShakeProjectile : MonoBehaviour {

    //public bool cameraShakeBool = true;
    public Animator CamerShakeAnimator;

	// Use this for initialization
	void Start () {
		
	}
	
	// Update is called once per frame
	void Update () {
		
	}

    public void ShakeCamera()
    {
        CamerShakeAnimator.SetTrigger("CameraShakeTrigger");
    }
}
